


Wireframe

Gray Box to High Poly

This has been an ongoing project for a few months as a uni assignment. I wanted to make more arcade machines so I figured that over the course of the semester I would take on modeling a pinball machine! You might recognize some of this art from my earlier work for Light the Midnight. Since I own the characters and designs, I figured those would be most fitting for the pinball machine and it would be fun to come up with an original design. Fitting all the UV islands with good pixel density was probably the toughest part of the project, because I had to make sure enough detail was visible in the areas that needed it. I also wanted to make a tileable texture for the floor that I can use later.